/*
 * Texture.h
 * Author: Johan Kristins
 *	
 */

#ifndef TEXTURE_H_INCLUDED
#define TEXTURE_H_INCLUDED


class Texture
{
public:
	Texture();
	~Texture();

	short int m_iWidth;
	short int m_iHeight;     

	unsigned char  m_cBitMode;	//The number of bits used for each pixel				

	unsigned char* m_pacPixelData;

	unsigned int m_iTextureID;

	const char* m_cName;

	unsigned int m_iID;
};

#endif